[MUD-Dev2] The Future of Quests

Marc Bowden ryumo at umich.edu
Tue Nov 4 09:13:22 EST 2008


Quoting cruise <cruise at casual-tempest.net>:

>
> The number and quality of quests in large scale POW projects has been
> sreadily increasing as each new product attempts to improve over its
> predecessor. It's fair to say this is one of the major time sinks for
> such projects. Additionally, players are becoming jaded with the static
> quest system and an unchanging world.
>
> It is obvious this cannot keep on going [...]

   I'd be interested in your positive defence of this assertion.





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