[MUD-Dev2] [Engines] A suitable 2D engine for a virtual world.
Sebastian Anthony
mrseb at mrseb.com
Tue Nov 4 17:10:46 EST 2008
After putting a lot of work into the design of a game, its now time to look
at implementing it.
Without going into specifics, itll be a virtual world, with multiple large
zones (cities).
Itll be mostly a solo project, with perhaps a few outsiders brought in to
create resources for the game.
So, Im looking for some kind of engine or framework that allows
network-based games to be quickly created.
I am open to Flash frameworks, or something in C# or C++.
Obviously something free/cheap would be desirable for such a project, but if
there is a stand-out engine/framework thats costly, Id like to know about
it.
Secondary concerns an engine that can be scripted with something like
Python would be nice. I dont really want to program an entire world in
Action Script.
The world I have in mind features a lot of politics/business, with not much
actual interaction with the world. It could be implemented using some kind
of Web/HTTP interface too, but for the time being Id like to look at
possible 2D engines. A lot of the players input would simply be through
typing in numbers, agreeing to things in dialogue boxes... that kind of
thing.
I assume a lot of those free/cheap 2D and 2½D games use something similar to
what Im asking for.
Cheers,
-S
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